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Implement vector and node conversion in Lua (#12609)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
Jude Melton-Houghton
2022-10-18 18:01:44 -04:00
committed by GitHub
parent 23e9f5db43
commit b38ffdec27
29 changed files with 191 additions and 167 deletions

View File

@@ -447,6 +447,7 @@ void Server::init()
m_inventory_mgr = std::make_unique<ServerInventoryManager>();
m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
m_script->checkSetByBuiltin();
m_gamespec.checkAndLog();
m_modmgr->loadMods(m_script);