mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 08:35:20 +02:00
Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
This commit is contained in:
@@ -19,9 +19,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiEngine.h"
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#include <fstream>
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#include <IGUIStaticText.h>
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#include <ICameraSceneNode.h>
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#include "client/renderingengine.h"
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#include "scripting_mainmenu.h"
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#include "util/numeric.h"
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#include "config.h"
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@@ -114,17 +114,14 @@ void MenuMusicFetcher::fetchSounds(const std::string &name,
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/******************************************************************************/
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/** GUIEngine */
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/******************************************************************************/
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GUIEngine::GUIEngine(irr::IrrlichtDevice *dev,
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JoystickController *joystick,
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GUIEngine::GUIEngine(JoystickController *joystick,
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gui::IGUIElement *parent,
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IMenuManager *menumgr,
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scene::ISceneManager *smgr,
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MainMenuData *data,
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bool &kill) :
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m_device(dev),
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m_parent(parent),
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m_menumanager(menumgr),
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m_smgr(smgr),
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m_smgr(RenderingEngine::get_scene_manager()),
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m_data(data),
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m_kill(kill)
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{
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@@ -136,7 +133,7 @@ GUIEngine::GUIEngine(irr::IrrlichtDevice *dev,
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m_buttonhandler = new TextDestGuiEngine(this);
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//create texture source
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m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
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m_texture_source = new MenuTextureSource(RenderingEngine::get_video_driver());
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//create soundmanager
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MenuMusicFetcher soundfetcher;
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@@ -154,15 +151,14 @@ GUIEngine::GUIEngine(irr::IrrlichtDevice *dev,
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rect += v2s32(4, 0);
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m_irr_toplefttext =
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addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
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addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
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rect, false, true, 0, -1);
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//create formspecsource
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m_formspecgui = new FormspecFormSource("");
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/* Create menu */
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m_menu = new GUIFormSpecMenu(m_device,
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joystick,
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m_menu = new GUIFormSpecMenu(joystick,
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m_parent,
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-1,
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m_menumanager,
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@@ -229,7 +225,7 @@ void GUIEngine::run()
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{
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// Always create clouds because they may or may not be
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// needed based on the game selected
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video::IVideoDriver* driver = m_device->getVideoDriver();
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video::IVideoDriver *driver = RenderingEngine::get_video_driver();
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cloudInit();
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@@ -238,10 +234,10 @@ void GUIEngine::run()
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irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
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g_settings->getU16("screen_h"));
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while (m_device->run() && (!m_startgame) && (!m_kill)) {
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while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {
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const irr::core::dimension2d<u32> ¤t_screen_size =
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m_device->getVideoDriver()->getScreenSize();
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RenderingEngine::get_video_driver()->getScreenSize();
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// Verify if window size has changed and save it if it's the case
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// Ensure evaluating settings->getBool after verifying screensize
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// First condition is cheaper
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@@ -272,7 +268,7 @@ void GUIEngine::run()
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drawHeader(driver);
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drawFooter(driver);
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m_device->getGUIEnvironment()->drawAll();
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RenderingEngine::get_gui_env()->drawAll();
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driver->endScene();
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@@ -292,10 +288,7 @@ void GUIEngine::run()
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/******************************************************************************/
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GUIEngine::~GUIEngine()
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{
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video::IVideoDriver* driver = m_device->getVideoDriver();
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FATAL_ERROR_IF(driver == 0, "Could not get video driver");
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if(m_sound_manager != &dummySoundManager){
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if (m_sound_manager != &dummySoundManager){
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delete m_sound_manager;
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m_sound_manager = NULL;
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}
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@@ -308,7 +301,7 @@ GUIEngine::~GUIEngine()
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//clean up texture pointers
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for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
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if (m_textures[i].texture)
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driver->removeTexture(m_textures[i].texture);
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RenderingEngine::get_video_driver()->removeTexture(m_textures[i].texture);
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}
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delete m_texture_source;
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@@ -320,21 +313,20 @@ GUIEngine::~GUIEngine()
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/******************************************************************************/
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void GUIEngine::cloudInit()
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{
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m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
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m_smgr, -1, rand(), 100);
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m_cloud.clouds = new Clouds(m_smgr, -1, rand(), 100);
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m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
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m_cloud.camera = m_smgr->addCameraSceneNode(0,
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v3f(0,0,0), v3f(0, 60, 100));
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m_cloud.camera->setFarValue(10000);
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m_cloud.lasttime = m_device->getTimer()->getTime();
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m_cloud.lasttime = RenderingEngine::get_timer_time();
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}
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/******************************************************************************/
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void GUIEngine::cloudPreProcess()
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{
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u32 time = m_device->getTimer()->getTime();
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u32 time = RenderingEngine::get_timer_time();
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if(time > m_cloud.lasttime)
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m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
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@@ -356,7 +348,7 @@ void GUIEngine::cloudPostProcess()
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u32 busytime_u32;
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// not using getRealTime is necessary for wine
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u32 time = m_device->getTimer()->getTime();
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u32 time = RenderingEngine::get_timer_time();
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if(time > m_cloud.lasttime)
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busytime_u32 = time - m_cloud.lasttime;
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else
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@@ -365,9 +357,9 @@ void GUIEngine::cloudPostProcess()
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// FPS limiter
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u32 frametime_min = 1000./fps_max;
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if(busytime_u32 < frametime_min) {
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if (busytime_u32 < frametime_min) {
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u32 sleeptime = frametime_min - busytime_u32;
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m_device->sleep(sleeptime);
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RenderingEngine::get_raw_device()->sleep(sleeptime);
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}
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}
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@@ -502,17 +494,14 @@ void GUIEngine::drawFooter(video::IVideoDriver *driver)
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bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
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bool tile_image, unsigned int minsize)
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{
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video::IVideoDriver* driver = m_device->getVideoDriver();
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FATAL_ERROR_IF(driver == 0, "Could not get video driver");
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video::IVideoDriver *driver = RenderingEngine::get_video_driver();
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if (m_textures[layer].texture != NULL)
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{
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if (m_textures[layer].texture) {
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driver->removeTexture(m_textures[layer].texture);
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m_textures[layer].texture = NULL;
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}
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if ((texturepath == "") || !fs::PathExists(texturepath))
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{
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if ((texturepath == "") || !fs::PathExists(texturepath)) {
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return false;
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}
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@@ -520,8 +509,7 @@ bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
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m_textures[layer].tile = tile_image;
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m_textures[layer].minsize = minsize;
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if (m_textures[layer].texture == NULL)
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{
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if (m_textures[layer].texture == NULL) {
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return false;
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}
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@@ -573,7 +561,7 @@ void GUIEngine::updateTopLeftTextSize()
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m_irr_toplefttext->remove();
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m_irr_toplefttext =
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addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
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addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
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rect, false, true, 0, -1);
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}
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