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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-13 08:35:20 +02:00

Isolate irrlicht references and use a singleton (#6041)

* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton & use it in various places

Rename Device3D to Rendering engine & add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice & scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax => enum parallax
This commit is contained in:
Loïc Blot
2017-06-26 20:11:17 +02:00
committed by GitHub
parent a8650e785d
commit b3a36f7378
50 changed files with 1568 additions and 1567 deletions

View File

@@ -19,9 +19,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiEngine.h"
#include <fstream>
#include <IGUIStaticText.h>
#include <ICameraSceneNode.h>
#include "client/renderingengine.h"
#include "scripting_mainmenu.h"
#include "util/numeric.h"
#include "config.h"
@@ -114,17 +114,14 @@ void MenuMusicFetcher::fetchSounds(const std::string &name,
/******************************************************************************/
/** GUIEngine */
/******************************************************************************/
GUIEngine::GUIEngine(irr::IrrlichtDevice *dev,
JoystickController *joystick,
GUIEngine::GUIEngine(JoystickController *joystick,
gui::IGUIElement *parent,
IMenuManager *menumgr,
scene::ISceneManager *smgr,
MainMenuData *data,
bool &kill) :
m_device(dev),
m_parent(parent),
m_menumanager(menumgr),
m_smgr(smgr),
m_smgr(RenderingEngine::get_scene_manager()),
m_data(data),
m_kill(kill)
{
@@ -136,7 +133,7 @@ GUIEngine::GUIEngine(irr::IrrlichtDevice *dev,
m_buttonhandler = new TextDestGuiEngine(this);
//create texture source
m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
m_texture_source = new MenuTextureSource(RenderingEngine::get_video_driver());
//create soundmanager
MenuMusicFetcher soundfetcher;
@@ -154,15 +151,14 @@ GUIEngine::GUIEngine(irr::IrrlichtDevice *dev,
rect += v2s32(4, 0);
m_irr_toplefttext =
addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
rect, false, true, 0, -1);
//create formspecsource
m_formspecgui = new FormspecFormSource("");
/* Create menu */
m_menu = new GUIFormSpecMenu(m_device,
joystick,
m_menu = new GUIFormSpecMenu(joystick,
m_parent,
-1,
m_menumanager,
@@ -229,7 +225,7 @@ void GUIEngine::run()
{
// Always create clouds because they may or may not be
// needed based on the game selected
video::IVideoDriver* driver = m_device->getVideoDriver();
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
cloudInit();
@@ -238,10 +234,10 @@ void GUIEngine::run()
irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
g_settings->getU16("screen_h"));
while (m_device->run() && (!m_startgame) && (!m_kill)) {
while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {
const irr::core::dimension2d<u32> &current_screen_size =
m_device->getVideoDriver()->getScreenSize();
RenderingEngine::get_video_driver()->getScreenSize();
// Verify if window size has changed and save it if it's the case
// Ensure evaluating settings->getBool after verifying screensize
// First condition is cheaper
@@ -272,7 +268,7 @@ void GUIEngine::run()
drawHeader(driver);
drawFooter(driver);
m_device->getGUIEnvironment()->drawAll();
RenderingEngine::get_gui_env()->drawAll();
driver->endScene();
@@ -292,10 +288,7 @@ void GUIEngine::run()
/******************************************************************************/
GUIEngine::~GUIEngine()
{
video::IVideoDriver* driver = m_device->getVideoDriver();
FATAL_ERROR_IF(driver == 0, "Could not get video driver");
if(m_sound_manager != &dummySoundManager){
if (m_sound_manager != &dummySoundManager){
delete m_sound_manager;
m_sound_manager = NULL;
}
@@ -308,7 +301,7 @@ GUIEngine::~GUIEngine()
//clean up texture pointers
for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
if (m_textures[i].texture)
driver->removeTexture(m_textures[i].texture);
RenderingEngine::get_video_driver()->removeTexture(m_textures[i].texture);
}
delete m_texture_source;
@@ -320,21 +313,20 @@ GUIEngine::~GUIEngine()
/******************************************************************************/
void GUIEngine::cloudInit()
{
m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
m_smgr, -1, rand(), 100);
m_cloud.clouds = new Clouds(m_smgr, -1, rand(), 100);
m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
m_cloud.camera = m_smgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
m_cloud.camera->setFarValue(10000);
m_cloud.lasttime = m_device->getTimer()->getTime();
m_cloud.lasttime = RenderingEngine::get_timer_time();
}
/******************************************************************************/
void GUIEngine::cloudPreProcess()
{
u32 time = m_device->getTimer()->getTime();
u32 time = RenderingEngine::get_timer_time();
if(time > m_cloud.lasttime)
m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
@@ -356,7 +348,7 @@ void GUIEngine::cloudPostProcess()
u32 busytime_u32;
// not using getRealTime is necessary for wine
u32 time = m_device->getTimer()->getTime();
u32 time = RenderingEngine::get_timer_time();
if(time > m_cloud.lasttime)
busytime_u32 = time - m_cloud.lasttime;
else
@@ -365,9 +357,9 @@ void GUIEngine::cloudPostProcess()
// FPS limiter
u32 frametime_min = 1000./fps_max;
if(busytime_u32 < frametime_min) {
if (busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
m_device->sleep(sleeptime);
RenderingEngine::get_raw_device()->sleep(sleeptime);
}
}
@@ -502,17 +494,14 @@ void GUIEngine::drawFooter(video::IVideoDriver *driver)
bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
bool tile_image, unsigned int minsize)
{
video::IVideoDriver* driver = m_device->getVideoDriver();
FATAL_ERROR_IF(driver == 0, "Could not get video driver");
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
if (m_textures[layer].texture != NULL)
{
if (m_textures[layer].texture) {
driver->removeTexture(m_textures[layer].texture);
m_textures[layer].texture = NULL;
}
if ((texturepath == "") || !fs::PathExists(texturepath))
{
if ((texturepath == "") || !fs::PathExists(texturepath)) {
return false;
}
@@ -520,8 +509,7 @@ bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
m_textures[layer].tile = tile_image;
m_textures[layer].minsize = minsize;
if (m_textures[layer].texture == NULL)
{
if (m_textures[layer].texture == NULL) {
return false;
}
@@ -573,7 +561,7 @@ void GUIEngine::updateTopLeftTextSize()
m_irr_toplefttext->remove();
m_irr_toplefttext =
addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
rect, false, true, 0, -1);
}