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tuned grass growth rate
--HG-- extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae
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@@ -744,7 +744,7 @@ void ServerEnvironment::step(float dtime)
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// Convert all mud under proper day lighting to grass
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if(n.d == CONTENT_MUD)
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{
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if(1)
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if(dtime_s > 300)
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{
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MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
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if(content_features(n_top.d).air_equivalent &&
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@@ -762,7 +762,7 @@ void ServerEnvironment::step(float dtime)
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/*
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Mess around in active blocks
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*/
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if(m_active_blocks_test_interval.step(dtime, 5.0))
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if(m_active_blocks_test_interval.step(dtime, 10.0))
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{
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for(core::map<v3s16, bool>::Iterator
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i = m_active_blocks.m_list.getIterator();
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@@ -805,7 +805,7 @@ void ServerEnvironment::step(float dtime)
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// Convert mud under proper lighting to grass
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if(n.d == CONTENT_MUD)
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{
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if(myrand()%10 == 0)
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if(myrand()%20 == 0)
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{
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MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
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if(content_features(n_top.d).air_equivalent &&
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