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Cleanup selection mesh code, add shaders for halo and selection boxes
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9
client/shaders/selection_shader/opengl_vertex.glsl
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9
client/shaders/selection_shader/opengl_vertex.glsl
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@@ -0,0 +1,9 @@
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uniform mat4 mWorldViewProj;
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void main(void)
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{
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_Position = mWorldViewProj * gl_Vertex;
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gl_FrontColor = gl_BackColor = gl_Color;
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}
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