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Cleanup selection mesh code, add shaders for halo and selection boxes
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@@ -31,9 +31,9 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
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bool clouds = true);
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void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
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Camera &camera, Client &client, LocalPlayer *player, Hud &hud,
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Mapper &mapper, gui::IGUIEnvironment *guienv,
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std::vector<aabb3f> hilightboxes, const v2u32 &screensize,
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video::SColor skycolor, bool show_hud, bool show_minimap);
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Camera &camera, Client &client, LocalPlayer *player,
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Hud &hud, Mapper &mapper, gui::IGUIEnvironment *guienv,
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const v2u32 &screensize, const video::SColor &skycolor,
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bool show_hud, bool show_minimap);
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#endif /* DRAWSCENE_H_ */
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