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Cleanup selection mesh code, add shaders for halo and selection boxes
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@@ -83,9 +83,12 @@ void rotateMeshYZby (scene::IMesh *mesh, f64 degrees);
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scene::IMesh* cloneMesh(scene::IMesh *src_mesh);
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/*
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Convert nodebox drawtype node to mesh.
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Convert nodeboxes to mesh.
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boxes - set of nodeboxes to be converted into cuboids
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uv_coords[24] - table of texture uv coords for each cuboid face
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*/
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scene::IMesh* convertNodeboxNodeToMesh(ContentFeatures *f);
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scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
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const f32 *uv_coords = NULL);
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/*
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Update bounding box for a mesh.
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