1
0
mirror of https://github.com/luanti-org/luanti.git synced 2025-10-13 08:35:20 +02:00

Cleanup selection mesh code, add shaders for halo and selection boxes

This commit is contained in:
RealBadAngel
2016-02-07 04:08:43 +01:00
committed by kwolekr
parent 430195381d
commit b44da4916a
21 changed files with 336 additions and 304 deletions

View File

@@ -972,7 +972,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
//Convert regular nodebox nodes to meshnodes
//Change the drawtype and apply scale
f->drawtype = NDT_MESH;
f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
f->mesh_ptr[0] = convertNodeboxesToMesh(f->node_box.fixed);
v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
scaleMesh(f->mesh_ptr[0], scale);
recalculateBoundingBox(f->mesh_ptr[0]);