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Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there
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@@ -242,7 +242,12 @@ bool initializeWorld(const std::string &path, const std::string &gameid)
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infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
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fs::CreateAllDirs(path);
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std::ostringstream ss(std::ios_base::binary);
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ss<<"gameid = "<<gameid<<"\nbackend = sqlite3\n";
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ss<<"gameid = "<<gameid<<
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#ifdef __ANDROID__
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"\nbackend = leveldb\n";
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#else
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"\nbackend = sqlite3\n";
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#endif
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fs::safeWriteToFile(worldmt_path, ss.str());
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}
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return true;
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