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is_player() is no player-only function
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@@ -120,6 +120,9 @@ private:
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// set_properties(self, properties)
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static int l_set_properties(lua_State *L);
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// is_player(self)
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static int l_is_player(lua_State *L);
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/* LuaEntitySAO-only */
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// setvelocity(self, {x=num, y=num, z=num})
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@@ -156,9 +159,6 @@ private:
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/* Player-only */
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// is_player(self)
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static int l_is_player(lua_State *L);
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// is_player_connected(self)
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static int l_is_player_connected(lua_State *L);
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