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Client-side prediction of inventory changes, and some inventory menu fixes
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@@ -233,6 +233,10 @@ public:
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// Similar to takeItem, but keeps the slot intact.
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ItemStack peekItem(u32 i, u32 peekcount) const;
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// Move an item to a different list (or a different stack in the same list)
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// count is the maximum number of items to move (0 for everything)
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void moveItem(u32 i, InventoryList *dest, u32 dest_i, u32 count = 0);
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private:
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std::vector<ItemStack> m_items;
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u32 m_size;
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