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Last set of minor cleanups
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10
src/biome.h
10
src/biome.h
@@ -53,26 +53,26 @@ public:
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std::string name;
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NoiseParams *np;
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virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
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virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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virtual int getSurfaceHeight(float noise_terrain);
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};
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class BiomeLiquid : public Biome {
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virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
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virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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};
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class BiomeHell : public Biome {
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virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
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virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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virtual int getSurfaceHeight(float noise_terrain);
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};
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class BiomeAether : public Biome {
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virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
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virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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virtual int getSurfaceHeight(float noise_terrain);
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};
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class BiomeSuperflat : public Biome {
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virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
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virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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virtual int getSurfaceHeight(float noise_terrain);
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};
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