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fixed erroneus handling of many players with no peer existing at same time
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@@ -73,6 +73,8 @@ public:
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private:
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Map *m_map;
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// peer_ids in here should be unique, except that there may be
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// many 0s
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core::list<Player*> m_players;
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// Debug output goes here
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std::ostream &m_dout;
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