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@@ -2043,6 +2043,9 @@ void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
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if (c.type == COLLISION_NODE) {
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push_v3s16(L, c.node_p);
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lua_setfield(L, -2, "node_pos");
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} else if (c.type == COLLISION_OBJECT) {
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push_objectRef(L, c.object->getId());
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lua_setfield(L, -2, "object");
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}
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push_v3f(L, c.old_speed / BS);
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