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Update translation files

This commit is contained in:
updatepo.sh
2020-04-03 23:19:54 +02:00
committed by sfan5
parent 6940e5a191
commit b6d2c34a15
48 changed files with 4133 additions and 2707 deletions

View File

@@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: French (Minetest)\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-01-18 20:21+0000\n"
"POT-Creation-Date: 2020-04-03 23:18+0200\n"
"PO-Revision-Date: 2020-04-03 20:24+0000\n"
"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
"Language-Team: French <https://hosted.weblate.org/projects/minetest/minetest/"
@@ -402,14 +402,25 @@ msgstr "Z"
msgid "Z spread"
msgstr "Écart Z"
#. ~ "absvalue" is a noise parameter flag.
#. It is short for "absolute value".
#. It can be enabled in noise settings in
#. main menu -> "All Settings".
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "absvalue"
msgstr "Valeur absolue"
#. ~ "defaults" is a noise parameter flag.
#. It describes the default processing options
#. for noise settings in main menu -> "All Settings".
#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "defaults"
msgstr "par défaut"
#. ~ "eased" is a noise parameter flag.
#. It is used to make the map smoother and
#. can be enabled in noise settings in
#. main menu -> "All Settings".
#: builtin/mainmenu/dlg_settings_advanced.lua
#, fuzzy
msgid "eased"
@@ -624,6 +635,7 @@ msgstr "Nom / Mot de passe"
msgid "Ping"
msgstr "Ping"
#. ~ PvP = Player versus Player
#: builtin/mainmenu/tab_online.lua builtin/mainmenu/tab_simple_main.lua
msgid "PvP enabled"
msgstr "JcJ activé"
@@ -869,6 +881,14 @@ msgstr "Le fichier de mot de passe fourni n'a pas pu être ouvert : "
msgid "Provided world path doesn't exist: "
msgstr "Le chemin du monde spécifié n'existe pas : "
#. ~ DO NOT TRANSLATE THIS LITERALLY!
#. This is a special string. Put either "no" or "yes"
#. into the translation field (literally).
#. Choose "yes" if the language requires use of the fallback
#. font, "no" otherwise.
#. The fallback font is (normally) required for languages with
#. non-Latin script, like Chinese.
#. When in doubt, test your translation.
#: src/client/fontengine.cpp
msgid "needs_fallback_font"
msgstr "no"
@@ -905,6 +925,7 @@ msgstr "- Port : "
msgid "- Public: "
msgstr "- Public : "
#. ~ PvP = Player versus Player
#: src/client/game.cpp
msgid "- PvP: "
msgstr "- JcJ : "
@@ -1352,6 +1373,7 @@ msgstr "Shift gauche"
msgid "Left Windows"
msgstr "Windows gauche"
#. ~ Key name, common on Windows keyboards
#: src/client/keycode.cpp
msgid "Menu"
msgstr "Menu"
@@ -1444,6 +1466,7 @@ msgstr "Pause"
msgid "Play"
msgstr "Jouer"
#. ~ "Print screen" key
#: src/client/keycode.cpp
msgid "Print"
msgstr "Capture d'écran"
@@ -1480,6 +1503,7 @@ msgstr "Windows droite"
msgid "Scroll Lock"
msgstr "Verr. défilement"
#. ~ Key name
#: src/client/keycode.cpp
msgid "Select"
msgstr "Sélectionner"
@@ -1721,10 +1745,15 @@ msgstr "Muet"
msgid "Sound Volume: "
msgstr "Volume du son : "
#. ~ Imperative, as in "Enter/type in text".
#. Don't forget the space.
#: src/gui/modalMenu.cpp
msgid "Enter "
msgstr "Entrer "
#. ~ DO NOT TRANSLATE THIS LITERALLY!
#. This is a special string which needs to contain the translation's
#. language code (e.g. "de" for German).
#: src/network/clientpackethandler.cpp src/script/lua_api/l_client.cpp
msgid "LANG_CODE"
msgstr "fr"
@@ -2169,9 +2198,10 @@ msgid "Bumpmapping"
msgstr "Bump mapping"
#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Camera 'near clipping plane' distance in nodes, between 0 and 0.5.\n"
"Most users will not need to change this.\n"
"Camera 'near clipping plane' distance in nodes, between 0 and 0.25\n"
"Only works on GLES platforms. Most users will not need to change this.\n"
"Increasing can reduce artifacting on weaker GPUs.\n"
"0.1 = Default, 0.25 = Good value for weaker tablets."
msgstr ""
@@ -5341,7 +5371,7 @@ msgstr ""
#: src/settings_translation_file.cpp
#, fuzzy
msgid "Near clipping plane"
msgid "Near plane"
msgstr "Plan à proximité"
#: src/settings_translation_file.cpp
@@ -7021,111 +7051,21 @@ msgstr "Limite parallèle de cURL"
msgid "cURL timeout"
msgstr "Délais d'interruption de cURL"
#~ msgid "Toggle Cinematic"
#~ msgstr "Mode cinématique"
#~ msgid "Select Package File:"
#~ msgstr "Sélectionner le fichier du mod :"
#~ msgid "Y of upper limit of lava in large caves."
#~ msgstr ""
#~ "Coordonnée Y de la limite supérieure des grandes grottes pseudo-"
#~ "aléatoires."
#~ msgid "Waving Water"
#~ msgstr "Eau ondulante"
#~ msgid "Whether dungeons occasionally project from the terrain."
#~ msgstr "Si les donjons font parfois saillie du terrain."
#~ msgid "Projecting dungeons"
#~ msgstr "Projection des donjons"
#~ msgid "Y-level to which floatland shadows extend."
#~ msgstr "Hauteur (Y) auquel les ombres portées sétendent."
#~ msgid "Y-level of floatland midpoint and lake surface."
#~ msgstr "Hauteur (Y) du point de flottaison et de la surface des lacs."
#~ msgid "Waving water"
#~ msgstr "Vagues"
#~ msgid "Variation of hill height and lake depth on floatland smooth terrain."
#~ msgstr ""
#~ "Variation de la hauteur des collines et de la profondeur des lacs sur les "
#~ "terrains plats flottants."
#~ msgid ""
#~ "Typical maximum height, above and below midpoint, of floatland mountains."
#~ "Adjust the gamma encoding for the light tables. Higher numbers are "
#~ "brighter.\n"
#~ "This setting is for the client only and is ignored by the server."
#~ msgstr ""
#~ "Hauteur maximum typique, au-dessus et au-dessous du point médian, du "
#~ "terrain de montagne flottantes."
#~ "Ajuster la correction gamma. Les valeurs plus basses sont plus claires.\n"
#~ "Ce paramètre s'applique au client seulement et est ignoré par le serveur."
#~ msgid "This font will be used for certain languages."
#~ msgstr "Cette police sera utilisée pour certaines langues."
#~ msgid "Strength of light curve mid-boost."
#~ msgstr "Force de la courbe de lumière mi-boost."
#~ msgid "Shadow limit"
#~ msgstr "Limite des ombres"
#~ msgid "Path to TrueTypeFont or bitmap."
#~ msgstr "Chemin vers police TrueType ou Bitmap."
#~ msgid "Lightness sharpness"
#~ msgstr "Démarcation de la luminosité"
#~ msgid "Lava depth"
#~ msgstr "Profondeur de lave"
#~ msgid "IPv6 support."
#~ msgstr "Support IPv6."
#~ msgid "Gamma"
#~ msgstr "Gamma"
#~ msgid "Font shadow alpha (opaqueness, between 0 and 255)."
#~ msgstr "Niveau d'opacité de l'ombre de la police (entre 0 et 255)."
#~ msgid "Floatland mountain height"
#~ msgstr "Hauteur des montagnes flottantes"
#~ msgid "Floatland mountain exponent"
#~ msgstr "Densité des montagnes flottantes"
#~ msgid "Floatland mountain density"
#~ msgstr "Densité des montagnes flottantes"
#~ msgid "Floatland level"
#~ msgstr "Hauteur des terrains flottants"
#~ msgid "Floatland base noise"
#~ msgstr "Le bruit de base des terres flottantes"
#~ msgid "Floatland base height noise"
#~ msgstr "Le bruit de hauteur de base des terres flottantes"
#~ msgid "Enables filmic tone mapping"
#~ msgstr "Autorise le mappage tonal cinématographique"
#~ msgid "Enable VBO"
#~ msgstr "Activer Vertex Buffer Object: objet tampon de vertex"
#~ msgid ""
#~ "Defines areas of floatland smooth terrain.\n"
#~ "Smooth floatlands occur when noise > 0."
#~ msgid "Alters how mountain-type floatlands taper above and below midpoint."
#~ msgstr ""
#~ "Défini les zones de terrain plat flottant.\n"
#~ "Des terrains plats flottants apparaissent lorsque le bruit > 0."
#~ "Modifie la façon dont les terres flottantes montagneuses seffilent au-"
#~ "dessus et au-dessous du point médian."
#~ msgid "Darkness sharpness"
#~ msgstr "Démarcation de l'obscurité"
#~ msgid "Controls width of tunnels, a smaller value creates wider tunnels."
#~ msgstr ""
#~ "Contrôle la largeur des tunnels, une valeur plus petite crée des tunnels "
#~ "plus larges."
#~ msgid "Center of light curve mid-boost."
#~ msgstr "Milieu de la courbe de lumière mi-boost."
#~ msgid ""
#~ "Controls the density of mountain-type floatlands.\n"
@@ -7134,18 +7074,108 @@ msgstr "Délais d'interruption de cURL"
#~ "Contrôle la densité des terrains montagneux sur les terres flottantes.\n"
#~ "C'est un décalage ajouté à la valeur du bruit 'mgv7_np_mountain'."
#~ msgid "Center of light curve mid-boost."
#~ msgstr "Milieu de la courbe de lumière mi-boost."
#~ msgid "Alters how mountain-type floatlands taper above and below midpoint."
#~ msgid "Controls width of tunnels, a smaller value creates wider tunnels."
#~ msgstr ""
#~ "Modifie la façon dont les terres flottantes montagneuses seffilent au-"
#~ "dessus et au-dessous du point médian."
#~ "Contrôle la largeur des tunnels, une valeur plus petite crée des tunnels "
#~ "plus larges."
#~ msgid "Darkness sharpness"
#~ msgstr "Démarcation de l'obscurité"
#~ msgid ""
#~ "Adjust the gamma encoding for the light tables. Higher numbers are "
#~ "brighter.\n"
#~ "This setting is for the client only and is ignored by the server."
#~ "Defines areas of floatland smooth terrain.\n"
#~ "Smooth floatlands occur when noise > 0."
#~ msgstr ""
#~ "Ajuster la correction gamma. Les valeurs plus basses sont plus claires.\n"
#~ "Ce paramètre s'applique au client seulement et est ignoré par le serveur."
#~ "Défini les zones de terrain plat flottant.\n"
#~ "Des terrains plats flottants apparaissent lorsque le bruit > 0."
#~ msgid "Enable VBO"
#~ msgstr "Activer Vertex Buffer Object: objet tampon de vertex"
#~ msgid "Enables filmic tone mapping"
#~ msgstr "Autorise le mappage tonal cinématographique"
#~ msgid "Floatland base height noise"
#~ msgstr "Le bruit de hauteur de base des terres flottantes"
#~ msgid "Floatland base noise"
#~ msgstr "Le bruit de base des terres flottantes"
#~ msgid "Floatland level"
#~ msgstr "Hauteur des terrains flottants"
#~ msgid "Floatland mountain density"
#~ msgstr "Densité des montagnes flottantes"
#~ msgid "Floatland mountain exponent"
#~ msgstr "Densité des montagnes flottantes"
#~ msgid "Floatland mountain height"
#~ msgstr "Hauteur des montagnes flottantes"
#~ msgid "Font shadow alpha (opaqueness, between 0 and 255)."
#~ msgstr "Niveau d'opacité de l'ombre de la police (entre 0 et 255)."
#~ msgid "Gamma"
#~ msgstr "Gamma"
#~ msgid "IPv6 support."
#~ msgstr "Support IPv6."
#~ msgid "Lava depth"
#~ msgstr "Profondeur de lave"
#~ msgid "Lightness sharpness"
#~ msgstr "Démarcation de la luminosité"
#~ msgid "Path to TrueTypeFont or bitmap."
#~ msgstr "Chemin vers police TrueType ou Bitmap."
#~ msgid "Shadow limit"
#~ msgstr "Limite des ombres"
#~ msgid "Strength of light curve mid-boost."
#~ msgstr "Force de la courbe de lumière mi-boost."
#~ msgid "This font will be used for certain languages."
#~ msgstr "Cette police sera utilisée pour certaines langues."
#~ msgid ""
#~ "Typical maximum height, above and below midpoint, of floatland mountains."
#~ msgstr ""
#~ "Hauteur maximum typique, au-dessus et au-dessous du point médian, du "
#~ "terrain de montagne flottantes."
#~ msgid "Variation of hill height and lake depth on floatland smooth terrain."
#~ msgstr ""
#~ "Variation de la hauteur des collines et de la profondeur des lacs sur les "
#~ "terrains plats flottants."
#~ msgid "Waving water"
#~ msgstr "Vagues"
#~ msgid "Y-level of floatland midpoint and lake surface."
#~ msgstr "Hauteur (Y) du point de flottaison et de la surface des lacs."
#~ msgid "Y-level to which floatland shadows extend."
#~ msgstr "Hauteur (Y) auquel les ombres portées sétendent."
#~ msgid "Projecting dungeons"
#~ msgstr "Projection des donjons"
#~ msgid "Whether dungeons occasionally project from the terrain."
#~ msgstr "Si les donjons font parfois saillie du terrain."
#~ msgid "Waving Water"
#~ msgstr "Eau ondulante"
#~ msgid "Y of upper limit of lava in large caves."
#~ msgstr ""
#~ "Coordonnée Y de la limite supérieure des grandes grottes pseudo-"
#~ "aléatoires."
#~ msgid "Select Package File:"
#~ msgstr "Sélectionner le fichier du mod :"
#~ msgid "Toggle Cinematic"
#~ msgstr "Mode cinématique"