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Implement player attribute backend (#4155)
* This backend permit mods to store extra players attributes to a common interface.
* Add the obj:set_attribute(attr, value) Lua call
* Add the obj:get_attribute(attr) Lua call
Examples:
* player:set_attribute("home:home", "10,25,-78")
* player:get_attribute("default:mana")
Attributes are saved as a json in the player file in extended_attributes
key
They are saved only if a modification on the attributes occurs and loaded
when emergePlayer is called (they are attached to PlayerSAO).
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@@ -2899,6 +2899,8 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `0`: player is drowning,
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* `1`-`10`: remaining number of bubbles
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* `11`: bubbles bar is not shown
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* `set_attribute(attribute, value)`: sets an extra attribute with value on player
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* `get_attribute(attribute)`: returns value for extra attribute. Returns nil if no attribute found.
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* `set_inventory_formspec(formspec)`
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* Redefine player's inventory form
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* Should usually be called in on_joinplayer
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