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Implement player attribute backend (#4155)
* This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO).
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@@ -25,11 +25,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class PlayerSAO;
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enum RemotePlayerChatResult {
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enum RemotePlayerChatResult
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{
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RPLAYER_CHATRESULT_OK,
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RPLAYER_CHATRESULT_FLOODING,
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RPLAYER_CHATRESULT_KICK,
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};
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/*
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Player on the server
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*/
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@@ -135,6 +137,7 @@ private:
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deSerialize stops reading exactly at the right point.
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*/
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void serialize(std::ostream &os);
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void serializeExtraAttributes(std::string &output);
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PlayerSAO *m_sao;
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bool m_dirty;
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