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Server list cleanup
This removes the hacky server_dedicated pseudo-setting.
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@@ -148,6 +148,7 @@ public:
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const SubgameSpec &gamespec,
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bool simple_singleplayer_mode,
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bool ipv6,
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bool dedicated,
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ChatInterface *iface = NULL
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);
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~Server();
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@@ -510,6 +511,8 @@ private:
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// functionality
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bool m_simple_singleplayer_mode;
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u16 m_max_chatmessage_length;
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// For "dedicated" server list flag
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bool m_dedicated;
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// Thread can set; step() will throw as ServerError
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MutexedVariable<std::string> m_async_fatal_error;
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