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Fix absence of images when compiled with RUN_IN_PLACE=0.
This commit is contained in:
committed by
Perttu Ahola
parent
4d22977509
commit
b8c3221d55
@@ -704,6 +704,14 @@ int ModApiMainMenu::l_get_texturepath(lua_State *L)
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return 1;
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}
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int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
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{
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std::string gamepath
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= fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "textures");
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lua_pushstring(L, gamepath.c_str());
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_dirlist(lua_State *L)
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{
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@@ -1032,6 +1040,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
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API_FCT(get_modpath);
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API_FCT(get_gamepath);
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API_FCT(get_texturepath);
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API_FCT(get_texturepath_share);
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API_FCT(get_dirlist);
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API_FCT(create_dir);
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API_FCT(delete_dir);
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@@ -1059,6 +1068,7 @@ void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
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ASYNC_API_FCT(get_modpath);
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ASYNC_API_FCT(get_gamepath);
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ASYNC_API_FCT(get_texturepath);
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ASYNC_API_FCT(get_texturepath_share);
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ASYNC_API_FCT(get_dirlist);
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ASYNC_API_FCT(create_dir);
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ASYNC_API_FCT(delete_dir);
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@@ -111,6 +111,8 @@ private:
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static int l_get_texturepath(lua_State *L);
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static int l_get_texturepath_share(lua_State *L);
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static int l_get_dirlist(lua_State *L);
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static int l_create_dir(lua_State *L);
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