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https://github.com/luanti-org/luanti.git
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some work-in-progress
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@@ -103,6 +103,8 @@ void Environment::step(float dtime)
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i != m_players.end(); i++)
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{
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Player *player = *i;
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v3f playerpos = player->getPosition();
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// Apply physics to local player
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if(player->isLocal())
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@@ -135,12 +137,22 @@ void Environment::step(float dtime)
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*/
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player->move(dtime_part, *m_map);
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/*
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Update lighting on remote players on client
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*/
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u8 light = LIGHT_MAX;
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try{
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// Get node at feet
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v3s16 p = floatToInt(playerpos + v3f(0,BS/4,0));
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MapNode n = m_map->getNode(p);
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light = n.getLightBlend(m_daynight_ratio);
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}
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catch(InvalidPositionException &e) {}
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player->updateLight(light);
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/*
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Add footsteps to grass
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*/
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//TimeTaker footsteptimer("footstep", g_device);
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// 0ms
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v3f playerpos = player->getPosition();
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// Get node that is at BS/4 under player
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v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0));
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try{
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@@ -163,7 +175,6 @@ void Environment::step(float dtime)
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catch(InvalidPositionException &e)
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{
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}
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//footsteptimer.stop();
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}
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}
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while(dtime > 0.001);
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