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Allow server side occlusion culling.
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@@ -314,6 +314,7 @@ public:
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void transforming_liquid_add(v3s16 p);
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s32 transforming_liquid_size();
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bool isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes);
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protected:
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friend class LuaVoxelManip;
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@@ -335,6 +336,9 @@ protected:
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// This stores the properties of the nodes on the map.
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INodeDefManager *m_nodedef;
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bool isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
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float start_off, float end_off, u32 needed_count);
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private:
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f32 m_transforming_liquid_loop_count_multiplier;
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u32 m_unprocessed_count;
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