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Joint positioning and rotation code, and fix a problem related to their lua API
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
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committed by
Perttu Ahola
parent
fb0c431864
commit
ba4d93027f
@@ -73,6 +73,7 @@ public:
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void setTextureMod(const std::string &mod);
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void setSprite(v2s16 p, int num_frames, float framelength,
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bool select_horiz_by_yawpitch);
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void setAnimations(int frame_start, int frame_end, float frame_speed, float frame_blend);
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std::string getName();
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private:
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std::string getPropertyPacket();
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