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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-17 02:15:22 +02:00

Basic camera control API (#15796)

This commit is contained in:
sfan5
2025-02-19 18:45:45 +01:00
committed by GitHub
parent 50819ace8f
commit ba62808fe8
18 changed files with 162 additions and 42 deletions

View File

@@ -57,8 +57,6 @@ struct Nametag
}
};
enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT};
/*
Client camera class, manages the player and camera scene nodes, the viewing distance
and performs view bobbing etc. It also displays the wielded tool in front of the
@@ -169,7 +167,8 @@ public:
void drawWieldedTool(irr::core::matrix4* translation=NULL);
// Toggle the current camera mode
void toggleCameraMode() {
void toggleCameraMode()
{
if (m_camera_mode == CAMERA_MODE_FIRST)
m_camera_mode = CAMERA_MODE_THIRD;
else if (m_camera_mode == CAMERA_MODE_THIRD)
@@ -185,7 +184,7 @@ public:
}
//read the current camera mode
inline CameraMode getCameraMode()
inline CameraMode getCameraMode() const
{
return m_camera_mode;
}