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Allow damage for attached objects, add attach/detach callbacks (#6786)
* Allow right-clicking on attached LuaEntities
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@@ -4868,6 +4868,13 @@ Registered entities
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* Called when the object dies.
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* `killer`: an `ObjectRef` (can be `nil`)
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* `on_rightclick(self, clicker)`
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* `on_attach_child(self, child)`
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* `child`: an `ObjectRef` (can be `nil`) of the child that attaches
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* `on_detach_child(self, child)`
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* `child`: an `ObjectRef` (can be `nil`) of the child that detaches
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* `on_detach(self, parent)`
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* `parent`: an `ObjectRef` (can be `nil`) from where it got detached
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* This happens before the parent object is removed from the world
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* `get_staticdata(self)`
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* Should return a string that will be passed to `on_activate` when
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the object is instantiated the next time.
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