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Use stable sort in HUD rendering
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@@ -363,7 +363,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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}
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}
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// Reorder by Z-index for rendering
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// Reorder by Z-index for rendering
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std::sort(elems.begin(), elems.end(), [] (HudElement *l, HudElement *r) {
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// Note: we don't guarantee rendering in ID order, but it used to work so let's keep it.
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std::stable_sort(elems.begin(), elems.end(), [] (HudElement *l, HudElement *r) {
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return l->z_index < r->z_index;
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return l->z_index < r->z_index;
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});
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});
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