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Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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@@ -142,6 +142,7 @@ set(minetest_SRCS
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mapblock_mesh.cpp
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farmesh.cpp
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keycode.cpp
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camera.cpp
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clouds.cpp
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clientobject.cpp
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guiMainMenu.cpp
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