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OpenGL: encapsulate VBOs into a class
internal only for now but this will be handy
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@@ -348,6 +348,7 @@ if(ENABLE_OPENGL3 OR ENABLE_GLES2)
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OpenGL/FixedPipelineRenderer.cpp
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OpenGL/MaterialRenderer.cpp
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OpenGL/Renderer2D.cpp
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OpenGL/VBO.cpp
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)
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endif()
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