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VBO-related optimizations and improvements (#14395)
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21
client/shaders/cloud_shader/opengl_vertex.glsl
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21
client/shaders/cloud_shader/opengl_vertex.glsl
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@@ -0,0 +1,21 @@
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uniform vec4 emissiveColor;
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varying lowp vec4 varColor;
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varying vec3 eyeVec;
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void main(void)
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{
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gl_Position = mWorldViewProj * inVertexPosition;
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#ifdef GL_ES
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vec4 color = inVertexColor.bgra;
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#else
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vec4 color = inVertexColor;
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#endif
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color *= emissiveColor;
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varColor = color;
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eyeVec = -(mWorldView * inVertexPosition).xyz;
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}
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