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Proselytize the network. Use IEEE F32 (#8030)
* Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
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@@ -87,7 +87,7 @@ std::string gob_cmd_set_sprite(
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// parameters
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writeV2S16(os, p);
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writeU16(os, num_frames);
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writeF1000(os, framelength);
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writeF32(os, framelength);
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writeU8(os, select_horiz_by_yawpitch);
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return os.str();
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}
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@@ -123,9 +123,9 @@ std::string gob_cmd_update_physics_override(float physics_override_speed, float
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// command
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writeU8(os, GENERIC_CMD_SET_PHYSICS_OVERRIDE);
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// parameters
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writeF1000(os, physics_override_speed);
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writeF1000(os, physics_override_jump);
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writeF1000(os, physics_override_gravity);
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writeF32(os, physics_override_speed);
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writeF32(os, physics_override_jump);
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writeF32(os, physics_override_gravity);
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// these are sent inverted so we get true when the server sends nothing
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writeU8(os, !sneak);
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writeU8(os, !sneak_glitch);
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@@ -139,9 +139,9 @@ std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_
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// command
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writeU8(os, GENERIC_CMD_SET_ANIMATION);
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// parameters
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writeV2F1000(os, frames);
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writeF1000(os, frame_speed);
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writeF1000(os, frame_blend);
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writeV2F32(os, frames);
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writeF32(os, frame_speed);
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writeF32(os, frame_blend);
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// these are sent inverted so we get true when the server sends nothing
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writeU8(os, !frame_loop);
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return os.str();
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@@ -153,7 +153,7 @@ std::string gob_cmd_update_animation_speed(float frame_speed)
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// command
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writeU8(os, GENERIC_CMD_SET_ANIMATION_SPEED);
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// parameters
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writeF1000(os, frame_speed);
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writeF32(os, frame_speed);
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return os.str();
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}
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@@ -165,8 +165,8 @@ std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
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writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
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// parameters
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os<<serializeString(bone);
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writeV3F1000(os, position);
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writeV3F1000(os, rotation);
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writeV3F32(os, position);
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writeV3F32(os, rotation);
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return os.str();
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}
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@@ -179,8 +179,8 @@ std::string gob_cmd_update_attachment(int parent_id, const std::string &bone,
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// parameters
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writeS16(os, parent_id);
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os<<serializeString(bone);
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writeV3F1000(os, position);
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writeV3F1000(os, rotation);
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writeV3F32(os, position);
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writeV3F32(os, rotation);
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return os.str();
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}
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