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Proselytize the network. Use IEEE F32 (#8030)
* Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
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@@ -38,7 +38,7 @@ struct ObjectProperties
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bool pointable = true;
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std::string visual = "sprite";
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std::string mesh = "";
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v2f visual_size = v2f(1, 1);
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v3f visual_size = v3f(1, 1, 1);
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std::vector<std::string> textures;
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std::vector<video::SColor> colors;
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v2s16 spritediv = v2s16(1, 1);
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