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Proselytize the network. Use IEEE F32 (#8030)
* Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
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@@ -25,11 +25,11 @@ void TileAnimationParams::serialize(std::ostream &os, u8 tiledef_version) const
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if (type == TAT_VERTICAL_FRAMES) {
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writeU16(os, vertical_frames.aspect_w);
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writeU16(os, vertical_frames.aspect_h);
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writeF1000(os, vertical_frames.length);
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writeF32(os, vertical_frames.length);
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} else if (type == TAT_SHEET_2D) {
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writeU8(os, sheet_2d.frames_w);
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writeU8(os, sheet_2d.frames_h);
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writeF1000(os, sheet_2d.frame_length);
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writeF32(os, sheet_2d.frame_length);
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}
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}
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@@ -40,11 +40,11 @@ void TileAnimationParams::deSerialize(std::istream &is, u8 tiledef_version)
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if (type == TAT_VERTICAL_FRAMES) {
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vertical_frames.aspect_w = readU16(is);
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vertical_frames.aspect_h = readU16(is);
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vertical_frames.length = readF1000(is);
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vertical_frames.length = readF32(is);
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} else if (type == TAT_SHEET_2D) {
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sheet_2d.frames_w = readU8(is);
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sheet_2d.frames_h = readU8(is);
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sheet_2d.frame_length = readF1000(is);
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sheet_2d.frame_length = readF32(is);
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}
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}
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