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Derive NodeMetadata from Metadata
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@@ -20,10 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef NODEMETADATA_HEADER
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#define NODEMETADATA_HEADER
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#include "irr_v3d.h"
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#include <iostream>
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#include <vector>
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#include "util/string.h"
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#include "metadata.h"
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/*
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NodeMetadata stores arbitary amounts of data for special blocks.
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@@ -37,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class Inventory;
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class IItemDefManager;
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class NodeMetadata
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class NodeMetadata : public Metadata
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{
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public:
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NodeMetadata(IItemDefManager *item_def_mgr);
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@@ -49,16 +46,6 @@ public:
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void clear();
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bool empty() const;
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// Generic key/value store
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std::string getString(const std::string &name, unsigned short recursion = 0) const;
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void setString(const std::string &name, const std::string &var);
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// Support variable names in values
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std::string resolveString(const std::string &str, unsigned short recursion = 0) const;
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StringMap getStrings() const
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{
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return m_stringvars;
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}
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// The inventory
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Inventory *getInventory()
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{
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@@ -66,7 +53,6 @@ public:
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}
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private:
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StringMap m_stringvars;
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Inventory *m_inventory;
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};
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@@ -101,4 +87,3 @@ private:
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};
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#endif
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