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	Added physics_overrride 'slip'
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		| @@ -2604,6 +2604,7 @@ This is basically a reference to a C++ `ServerActiveObject` | |||||||
|         * `speed`: multiplier to default walking speed value (default: `1`) |         * `speed`: multiplier to default walking speed value (default: `1`) | ||||||
|         * `jump`: multiplier to default jump value (default: `1`) |         * `jump`: multiplier to default jump value (default: `1`) | ||||||
|         * `gravity`: multiplier to default gravity value (default: `1`) |         * `gravity`: multiplier to default gravity value (default: `1`) | ||||||
|  |         * `slip` : multiplier to current walkable node groups slip value (default: `1`) | ||||||
|         * `sneak`: whether player can sneak (default: `true`) |         * `sneak`: whether player can sneak (default: `true`) | ||||||
|         * `sneak_glitch`: whether player can use the sneak glitch (default: `true`) |         * `sneak_glitch`: whether player can use the sneak glitch (default: `true`) | ||||||
| * `get_physics_override()`: returns the table given to set_physics_override | * `get_physics_override()`: returns the table given to set_physics_override | ||||||
|   | |||||||
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