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Revert "Detach the player from entities on death." (#5087)

This commit is contained in:
Loïc Blot
2017-01-21 17:30:55 +01:00
committed by GitHub
parent b9c1a758a1
commit bc29e03b59
5 changed files with 14 additions and 16 deletions

View File

@@ -49,7 +49,6 @@ public:
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
void detachFromParent();
void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);