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@@ -901,8 +901,15 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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solidness = 0;
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solidness = 0;
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visual_solidness = 1;
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visual_solidness = 1;
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} else {
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} else {
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drawtype = NDT_NORMAL;
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if (waving >= 1) {
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solidness = 2;
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// waving nodes must make faces so there are no gaps
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drawtype = NDT_ALLFACES;
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solidness = 0;
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visual_solidness = 1;
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} else {
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drawtype = NDT_NORMAL;
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solidness = 2;
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}
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for (TileDef &td : tdef)
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for (TileDef &td : tdef)
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td.name += std::string("^[noalpha");
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td.name += std::string("^[noalpha");
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}
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}
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