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Remove DSTACK support (#6346)
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
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@@ -62,7 +62,6 @@ ClientMap::ClientMap(
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MapSector * ClientMap::emergeSector(v2s16 p2d)
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{
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DSTACK(FUNCTION_NAME);
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// Check that it doesn't exist already
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try {
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return getSectorNoGenerate(p2d);
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@@ -303,8 +302,6 @@ struct MeshBufListList
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void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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{
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DSTACK(FUNCTION_NAME);
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bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
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std::string prefix;
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