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Sound API: Add fading sounds
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@@ -68,6 +68,9 @@ private:
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// sound_stop(handle)
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static int l_sound_stop(lua_State *L);
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// sound_fade(handle, step, gain)
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static int l_sound_fade(lua_State *L);
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// get_player_privs(name, text)
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static int l_get_player_privs(lua_State *L);
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