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https://github.com/luanti-org/luanti.git
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split scriptapi.cpp
Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits
This commit is contained in:
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src/scriptapi_node.cpp
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243
src/scriptapi_node.cpp
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "scriptapi.h"
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#include "scriptapi_node.h"
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#include "util/pointedthing.h"
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#include "script.h"
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#include "scriptapi_common.h"
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#include "scriptapi_types.h"
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#include "scriptapi_item.h"
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#include "scriptapi_object.h"
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struct EnumString es_DrawType[] =
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{
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{NDT_NORMAL, "normal"},
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{NDT_AIRLIKE, "airlike"},
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{NDT_LIQUID, "liquid"},
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{NDT_FLOWINGLIQUID, "flowingliquid"},
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{NDT_GLASSLIKE, "glasslike"},
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{NDT_ALLFACES, "allfaces"},
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{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
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{NDT_TORCHLIKE, "torchlike"},
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{NDT_SIGNLIKE, "signlike"},
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{NDT_PLANTLIKE, "plantlike"},
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{NDT_FENCELIKE, "fencelike"},
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{NDT_RAILLIKE, "raillike"},
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{NDT_NODEBOX, "nodebox"},
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{0, NULL},
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};
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struct EnumString es_ContentParamType[] =
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{
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{CPT_NONE, "none"},
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{CPT_LIGHT, "light"},
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{0, NULL},
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};
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struct EnumString es_ContentParamType2[] =
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{
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{CPT2_NONE, "none"},
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{CPT2_FULL, "full"},
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{CPT2_FLOWINGLIQUID, "flowingliquid"},
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{CPT2_FACEDIR, "facedir"},
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{CPT2_WALLMOUNTED, "wallmounted"},
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{0, NULL},
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};
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struct EnumString es_LiquidType[] =
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{
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{LIQUID_NONE, "none"},
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{LIQUID_FLOWING, "flowing"},
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{LIQUID_SOURCE, "source"},
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{0, NULL},
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};
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struct EnumString es_NodeBoxType[] =
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{
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{NODEBOX_REGULAR, "regular"},
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{NODEBOX_FIXED, "fixed"},
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{NODEBOX_WALLMOUNTED, "wallmounted"},
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{0, NULL},
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};
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bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *puncher)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_punch"))
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return false;
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// Call function
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push_v3s16(L, p);
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pushnode(L, node, ndef);
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objectref_get_or_create(L, puncher);
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if(lua_pcall(L, 3, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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return true;
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}
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bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *digger)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_dig"))
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return false;
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// Call function
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push_v3s16(L, p);
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pushnode(L, node, ndef);
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objectref_get_or_create(L, digger);
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if(lua_pcall(L, 3, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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return true;
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}
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void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_construct"))
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return;
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// Call function
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push_v3s16(L, p);
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if(lua_pcall(L, 1, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_destruct"))
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return;
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// Call function
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push_v3s16(L, p);
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if(lua_pcall(L, 1, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(), "after_destruct"))
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return;
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// Call function
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push_v3s16(L, p);
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pushnode(L, node, ndef);
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if(lua_pcall(L, 2, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_timer"))
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return false;
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// Call function
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push_v3s16(L, p);
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lua_pushnumber(L,dtime);
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if(lua_pcall(L, 2, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
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return true;
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return false;
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}
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void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
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const std::string &formname,
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const std::map<std::string, std::string> &fields,
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ServerActiveObject *sender)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = get_env(L)->getMap().getNodeNoEx(p);
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if(node.getContent() == CONTENT_IGNORE)
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return;
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_receive_fields"))
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return;
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// Call function
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// param 1
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push_v3s16(L, p);
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// param 2
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lua_pushstring(L, formname.c_str());
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// param 3
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lua_newtable(L);
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for(std::map<std::string, std::string>::const_iterator
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i = fields.begin(); i != fields.end(); i++){
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const std::string &name = i->first;
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const std::string &value = i->second;
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lua_pushstring(L, name.c_str());
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lua_pushlstring(L, value.c_str(), value.size());
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lua_settable(L, -3);
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}
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// param 4
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objectref_get_or_create(L, sender);
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if(lua_pcall(L, 4, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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