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Cleaned & enhanced noise object management
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@@ -85,6 +85,13 @@ public:
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Noise(NoiseParams *np, int seed, int sx, int sy, int sz);
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~Noise();
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void init(NoiseParams *np, int seed, int sx, int sy, int sz);
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void setSize(int sx, int sy);
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void setSize(int sx, int sy, int sz);
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void setSpreadFactor(v3f spread);
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void setOctaves(int octaves);
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void resizeNoiseBuf(bool is3d);
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void gradientMap2D(
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float x, float y,
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float step_x, float step_y,
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