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Make Player::peer_id server-side only and add getters and setters (#6478)
* Make Player::peer_id server-side only and add getters and setters Player::peer_id has no sense client side, move it to server, make it private and add setter and getter Also add some PEER_ID_INEXISTENT instead of harcoded 0
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@@ -848,7 +848,7 @@ void PlayerSAO::addedToEnvironment(u32 dtime_s)
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ServerActiveObject::addedToEnvironment(dtime_s);
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ServerActiveObject::setBasePosition(m_base_position);
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m_player->setPlayerSAO(this);
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m_player->peer_id = m_peer_id;
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m_player->setPeerId(m_peer_id);
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m_last_good_position = m_base_position;
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}
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@@ -1359,7 +1359,7 @@ void PlayerSAO::disconnected()
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void PlayerSAO::unlinkPlayerSessionAndSave()
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{
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assert(m_player->getPlayerSAO() == this);
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m_player->peer_id = 0;
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m_player->setPeerId(PEER_ID_INEXISTENT);
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m_env->savePlayer(m_player);
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m_player->setPlayerSAO(NULL);
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m_env->removePlayer(m_player);
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