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Make Player::peer_id server-side only and add getters and setters (#6478)
* Make Player::peer_id server-side only and add getters and setters Player::peer_id has no sense client side, move it to server, make it private and add setter and getter Also add some PEER_ID_INEXISTENT instead of harcoded 0
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@@ -147,8 +147,6 @@ public:
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v2s32 local_animations[4];
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float local_animation_speed;
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session_t peer_id = PEER_ID_INEXISTENT;
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std::string inventory_formspec;
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PlayerControl control;
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