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Make Player::peer_id server-side only and add getters and setters (#6478)
* Make Player::peer_id server-side only and add getters and setters Player::peer_id has no sense client side, move it to server, make it private and add setter and getter Also add some PEER_ID_INEXISTENT instead of harcoded 0
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@@ -1023,7 +1023,7 @@ int ObjectRef::l_is_player_connected(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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lua_pushboolean(L, (player != NULL && player->peer_id != 0));
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lua_pushboolean(L, (player != NULL && player->getPeerId() != PEER_ID_INEXISTENT));
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return 1;
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}
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