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Script: Enforce type checks if not nil (#9748)
* Script: Enforce type checks if not nil
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@@ -487,7 +487,9 @@ int ModApiInventory::l_get_inventory(lua_State *L)
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{
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InventoryLocation loc;
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std::string type = checkstringfield(L, 1, "type");
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lua_getfield(L, 1, "type");
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std::string type = luaL_checkstring(L, -1);
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lua_pop(L, 1);
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if(type == "node"){
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MAP_LOCK_REQUIRED;
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@@ -504,11 +506,13 @@ int ModApiInventory::l_get_inventory(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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if (type == "player") {
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std::string name = checkstringfield(L, 1, "name");
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loc.setPlayer(name);
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lua_getfield(L, 1, "name");
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loc.setPlayer(luaL_checkstring(L, -1));
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lua_pop(L, 1);
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} else if (type == "detached") {
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std::string name = checkstringfield(L, 1, "name");
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loc.setDetached(name);
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lua_getfield(L, 1, "name");
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loc.setDetached(luaL_checkstring(L, -1));
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lua_pop(L, 1);
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}
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if (getServer(L)->getInventory(loc) != NULL)
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