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Use a database for mod storage (#11763)
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@@ -33,6 +33,7 @@ class EmergeManager;
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class Camera;
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class ModChannel;
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class ModMetadata;
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class ModMetadataDatabase;
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namespace irr { namespace scene {
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class IAnimatedMesh;
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@@ -70,9 +71,9 @@ public:
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virtual const std::vector<ModSpec> &getMods() const = 0;
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virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
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virtual std::string getWorldPath() const { return ""; }
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virtual std::string getModStoragePath() const = 0;
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virtual bool registerModStorage(ModMetadata *storage) = 0;
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virtual void unregisterModStorage(const std::string &name) = 0;
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virtual ModMetadataDatabase *getModStorageDatabase() = 0;
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virtual bool joinModChannel(const std::string &channel) = 0;
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virtual bool leaveModChannel(const std::string &channel) = 0;
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