mirror of
https://github.com/luanti-org/luanti.git
synced 2026-01-12 04:05:26 +01:00
Distribute shadow map update over multiple frames to reduce stutter (#11422)
Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
@@ -272,7 +272,7 @@ void set_default_settings()
|
||||
settings->setDefault("shadow_map_color", "false");
|
||||
settings->setDefault("shadow_filters", "1");
|
||||
settings->setDefault("shadow_poisson_filter", "true");
|
||||
settings->setDefault("shadow_update_time", "0.2");
|
||||
settings->setDefault("shadow_update_frames", "8");
|
||||
settings->setDefault("shadow_soft_radius", "1.0");
|
||||
settings->setDefault("shadow_sky_body_orbit_tilt", "0.0");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user