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Fix attached sounds stopping if objects are removed serverside (#14436)
Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly. --------- Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: grorp <gregor.parzefall@posteo.de>
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@@ -471,9 +471,6 @@ private:
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bool canSendChatMessage() const;
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// remove sounds attached to object
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void removeActiveObjectSounds(u16 id);
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float m_packetcounter_timer = 0.0f;
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float m_connection_reinit_timer = 0.1f;
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float m_avg_rtt_timer = 0.0f;
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