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Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
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@@ -44,7 +44,7 @@ function minetest.get_connected_players()
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-- This could be optimized a bit, but leave that for later
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local list = {}
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for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
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if obj:get_player_name() then
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if obj:is_player() then
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table.insert(list, obj)
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end
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end
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