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Remove unused pos_max_d
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@@ -16,6 +16,7 @@ class GenericCAO;
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class ClientActiveObject;
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class ClientEnvironment;
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class IGameDef;
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struct CollisionInfo;
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struct collisionMoveResult;
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enum class LocalPlayerAnimation
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@@ -68,11 +69,8 @@ public:
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f32 gravity = 0; // total downwards acceleration
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void move(f32 dtime, Environment *env, f32 pos_max_d);
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void move(f32 dtime, Environment *env, f32 pos_max_d,
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std::vector<CollisionInfo> *collision_info);
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// Temporary option for old move code
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void old_move(f32 dtime, Environment *env, f32 pos_max_d,
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void move(f32 dtime, Environment *env);
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void move(f32 dtime, Environment *env,
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std::vector<CollisionInfo> *collision_info);
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void applyControl(float dtime, Environment *env);
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@@ -174,10 +172,11 @@ private:
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const f32 max_increase_V, const bool use_pitch);
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bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);
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float getSlipFactor(Environment *env, const v3f &speedH);
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void old_move(f32 dtime, Environment *env,
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std::vector<CollisionInfo> *collision_info);
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void handleAutojump(f32 dtime, Environment *env,
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const collisionMoveResult &result,
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const v3f &position_before_move, const v3f &speed_before_move,
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f32 pos_max_d);
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v3f position_before_move, v3f speed_before_move);
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v3f m_position;
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v3s16 m_standing_node;
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