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Add some missing getter functions to the lua API
ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
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@@ -88,6 +88,8 @@ ItemDefinition read_item_definition (lua_State *L,
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void read_object_properties (lua_State *L,
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int index,
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ObjectProperties *prop);
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void push_object_properties (lua_State *L,
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ObjectProperties *prop);
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void push_inventory_list (lua_State *L,
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Inventory *inv,
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@@ -127,6 +129,8 @@ bool getflagsfield (lua_State *L, int table,
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bool read_flags (lua_State *L, int index,
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FlagDesc *flagdesc,
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u32 *flags, u32 *flagmask);
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void push_flags_string (lua_State *L, FlagDesc *flagdesc,
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u32 flags, u32 flagmask);
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u32 read_flags_table (lua_State *L, int table,
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FlagDesc *flagdesc, u32 *flagmask);
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@@ -149,6 +153,7 @@ bool string_to_enum (const EnumString *spec,
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bool read_noiseparams (lua_State *L, int index,
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NoiseParams *np);
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void push_noiseparams (lua_State *L, NoiseParams *np);
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void luaentity_get (lua_State *L,u16 id);
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