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Add player:set_eye_offset() by @MirceaKitsune and clean up
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@@ -1880,6 +1880,9 @@ Player-only: (no-op for other objects)
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^ dig animation key frames
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^ walk+dig animation key frames
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^ animation frame speed
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- set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0}): defines offset value for camera per player
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^ in first person view
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^ in third person view (max. values {x=-10/10,y=-10,15,z=-5/5})
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InvRef: Reference to an inventory
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methods:
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