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Add player:set_eye_offset() by @MirceaKitsune and clean up
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@@ -33,6 +33,8 @@ class LocalPlayer;
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struct MapDrawControl;
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class IGameDef;
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enum CameraModes {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT};
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/*
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Client camera class, manages the player and camera scene nodes, the viewing distance
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and performs view bobbing etc. It also displays the wielded tool in front of the
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